#Kairosoft games review full#
When engaged in battle, each full rotation of characters equals one turn on the overall turn counter. That being said, the combat still felt rather stressful at times, mostly due to the turn limit mentioned earlier. This gave me ample time to figure out which enemies are more susceptible to lower mm cannons versus higher mm cannons, rockets and so on. Fortunately the early stages of the game felt easy enough that the elemental aspect never became an issue.
#Kairosoft games review trial#
This leads to some trial and error during combat, which doesn’t always work out in your favor. The number of options one has during a turn can be slightly overwhelming, as the game doesn’t always make it clear what kind of enemy you are facing. Did I mention you also have to manage multiple elemental types? The weapons are of varying caliber, some being more effective on hard-skinned enemies, some more effective on softer enemies, etc. The number of weapons you have to choose from depends on how much you’ve decked out your plane. If an attack card or specialty card is selected, you then pick which weapon you’d like to attack with. The skull and crossbones cards are, well, bad news. The special cards let you use any of your character’s special abilities, with their effectiveness being dependent on the card’s value. The attack cards do damage and have a higher or lower chance to hit depending on their number. The cards are pretty self-explanatory, with recovery cards restoring health and fuel and action points. When it’s your turn you can use any of your available cards, which are replaced at random each time a previous card is used. Those cards I mentioned earlier? This is where they come into play. Combat plays out like a standard turn-based RPG, but with a slight twist. Each of the cards is numbered 1-5, with the movement matching the number.Įvery two turns or during random events on the map, you will be engaged in combat. It’s best to use that last one for movement, for obvious reasons. The number of tiles you move is based on the card you play, of which there are four types – attack, recovery, special and a card that damages you if played during combat. You have a set amount of turns to complete your mission, with each movement on the board consuming a turn. At this point you’re presented with a map akin to a gameboard. Once you pick your class, you embark on your first mission in your trusty jet. You can be one of three classes, each of which fills the standard RPG trinity role – damage, support or tank. Skyforce Unite! plays like a traditional turn-based RPG for the most part. Before you click the back button and abandon all hope of trying this strange game, hear me out. It’s one of old biplanes, futuristic jets, flying bananas and hordes of monsters ripped straight from a children’s ABCs book. Kairosoft’s latest game, Skyforce Unite!, plants players in a truly odd world.